

For example, the hunting rifle is a long-range tool that packs an incredible punch, while the crossbow fires magical green arrows that rip through multiple enemies and even fire through walls. Unlike many classic FPS games, I constantly rotated through Dusk’s arsenal thanks to each weapon’s specialization. Early on, I fell in love with dual-wielding shotguns, but another favorite go-to became the rivet gun, which fires off super-heated construction rivets that explode like miniature missiles. One of the biggest reasons to explore every nook and cranny of Dusk’s short levels is to gain access to powerful weapons. With sparing detail, Dusk establishes an ominous tone that completely sucked me in from level one. Each level features its own twist on folk horror, seemingly inspired by films like The Wicker Man and Texas Chainsaw Massacre. Animated scarecrows stumble out of cornfields while rundown barns teem with hooded cultists and demonic goats. But, given its graphical constraints, Dusk’s environments are incredibly well-realized. These straightforward, boxy levels are relatively short and filled with colored keycards and hidden monster closets. This simplicity is Dusk’s greatest strength, because this no-frills shooter is an excellent crash course in basic game design.ĭusk doesn't hide its homage to '90s corridor shooters like Doom and Quake. Dusk doesn't mess around with leveling mechanics or a sprawling narrative it hands you a shotgun and lets you loose on a demon army. In contrast, Dusk is a nostalgia trip that strips away modern expectations and delivers distilled FPS thrills. Big-budget, triple-A experiences have never been better, but modern games have no shortage of long cutscenes and hand-holding tutorial sequences.
